ПРИВЕТ, я Роман!
Создаю реалистичные 3D модели
и окружение для игр и роликов
Открыт к сотрудничеству
ПРИВЕТ, я Роман
Промышленный фотограф
Доступен для интересных проектов
Фотограф
в прошлом
3D Artist
в настоящем
ПРИВЕТ, я Роман
Создаю реалистичные 3D модели
и окружение для игр и роликов
Открыт к сотрудничеству
ПРИВЕТ, я Роман
Промышленный фотограф
Доступен для интересных проектов
Фотограф
в прошлом
3D Artist
в настоящем
ПРИВЕТ, я Роман
Создаю реалистичные 3D модели
и окружение для игр и роликов
Открыт к сотрудничеству
ПРИВЕТ, я Роман
Промышленный фотограф
Доступен для интересных проектов
Фотограф
в прошлом
3D Artist
в настоящем
Facts
15+ years working in 3D graphics and indusrtrial photography. Now focused on realistic 3D environments and assets

100+ projects completed for different industries

Clients include Siemens, Auger, Transmashholding, Rosatom, Faberlic and Moskabelmet

Top-rated freelancer on Upwork: 50% of clients return, 80% recommend

Winner of professional photography contests

5 books featuring my photography published by major international publishers, including Ch.Links, Tatlin and Eksmo

Contributor to game and IT magazines, including Gameland and Computerra (1999–2006)
Featured Projects
Short Bio
I’m a 3D artist specializing in vehicles, environments and hard-surface assets for games and visual media.

For more than a decade I also worked as an industrial photographer, documenting factories, transport infrastructure and construction sites for commercial projects. Working closely with real materials, lighting and large-scale environments strongly influenced the way I approach realism in 3D.

My interest in computer graphics started early, when the first generation of 3D games appeared. Read more

Roman Vukolov
Industrial photographer turned 3D artist
Competencies
3D & Game Development
Visual Production
Industries
Gamedev
I create 3D environments, vehicles and hard-surface assets for games and interactive media.

My work focuses on realistic environments, transport systems and industrial settings, with attention to scale, materials and lighting. I also explore character creation in a realistic style.

I’m currently developing my own project — a railway-themed post-apocalyptic game titled Last Stop.

I also work on detailed vehicle modeling, including aircraft interiors and technical assets for simulation projects.
Industrial and Construction companies
I create visual content for industrial and construction companies — including industrial photography and 3D visualization of equipment, facilities and production processes.

Over the past decade I’ve worked with companies such as Rosatom, Siemens, Faberlic and Transmashholding, documenting infrastructure, machinery and large-scale environments.

My work focuses on capturing real production processes, working with actual personnel, and translating complex industrial subjects into clear and engaging visuals.

When something is difficult or impossible to photograph, I create accurate 3D renders for presentations, marketing and technical communication.
Vehicles and Infrastructure
I work with transport systems and infrastructure — including railways, aviation and urban mobility.

My experience combines real-world photography and 3D visualization of vehicles, technical environments and large-scale systems.

I focus on structure, engineering details and the visual language of transport — from rolling stock and aircraft to depots, stations and infrastructure.

This allows me to create visuals that feel both realistic and technically grounded.
Architecture
I work with developers, architects and real estate companies, creating both photography and 3D visualizations of buildings and interiors.

My experience includes residential developments, commercial properties and infrastructure projects, with a focus on composition, lighting and realistic atmosphere.

I’ve worked with companies such as Samolet, Metrogiprotrans and PSN, producing visuals for marketing, presentations and digital platforms.

I also create 3D renderings, virtual tours and real-time visualizations using Unreal Engine, allowing projects to be explored interactively or presented in a fully controlled environment.
Testimonials
Q&A